Friday, April 6, 2007

Bonus Mission #2: Second Life? Real Life.


'Second Life' is "a 3-D virtual world entirely built and owned by its residents." (Long, 2006) Hardly anyone would hesitate to call a virtual world where avatars, or "onscreen graphic characters" (Business Week, 2006), can fly without wings a computer game. But Linden Lab, the creating company of 'Second Life', asserts that 'Second Life' is not a game. (Terdiman, 2005) “There is no manufactured conflict, no set objective,” said Linden Lab's spokesperson, Catherine Smith. “It’s an entirely open-ended experience.” (Kalning, 2007) Many users, who call themselves the residents, of 'Second Life' supports this view that 'Second Life' is not merely a game. Being one of them compels me to agree. Aside from the fact that 'Second Life' is a virtual world where teleporting is possible and magic wands are sold, it stands closer to reality than to a realm of imagination and fantasy. While games serve the sole purpose of entertaining, 'Second Life' do a lot more for its residents than games do for players. It involves real relationships and real business opportunities.

'Second Life' involves real relationships; it provides many opportunities and a comfortable environment for residents to befriend one another and widen our social circle in real life. Spending less than a week on 'Second Life' was enough for me to see how easy it is to talk to and bond with strangers, whom I will probably never initiate a talk with in my "first" life, in 'Second Life'. In a place called Orientation Island on 'Second Life', where new residents gather to learn the rules of living in this virtual world, I engaged in a lively conversation with a humourous female French, who kept me laughing in front of my screen throughout the converation. Another time, when I had no idea where to go next on 'Second Life', an American guy very kindly brought me along on a teleporting trip and showed me around, which I was very thankful for. Our avatars are unreal, the setting is unreal, but the bonds created among us residents through this fantasy world is real; 'Second Life' "enables real intimacy." (Hernandez, 2006)

'Second Life' is not a game, also because it provides real business opportunities. Anshe Chung, the avatar created by a Chinese-born language teacher living near Frankfurt, Germany, was the first resident of 'Second Life' to grace the cover of Business Week as she earned her creator big bucks (in real life, mind you) by investing on virtual land in 'Second Life'. In this virtual world, residents are allowed to create and sell their creations to other residents for real money. Mead, the creator of many different animations for couples in 'Second Life', is earning $1,900 every month just by selling these animations to residents to embed into their virtual lands (Business Week, 2006). As Business Week puts it, "participants launch Second Life's software on their personal computers, log in, and then use their mice and keyboards to roam endless landscapes and cityscapes, chat with friends, create virtual homes on plots of imaginary land, and conduct real business." (Business Week, 2006) Making available such lucrative busines opportunities, which provides residents the opportunities to have a good (real) life, it barely justifies to casually lump 'Second Life' in the same category as Tetris and Solitaire.

With real emotions, real currency and the strong human connectedness involve, 'Second Life' is anything but a trivial game. Those who insist on seeing it as one are only foolishly turning away from the abundant opportunities that 'Second Life' can offer them.

References:

Business Week Online. (2006). My Virtual Life. Retrieved 07 April, 2007, from BusinessWeek.com: http://www.businessweek.com/magazine/content/06_18/b3982001.htm

Hernandez, M. (2006). Virtual Relationships in 'Second Life'. Retrieved 07 April, 2007, from abc7.com: http://abclocal.go.com/kabc/story?section=seenon&id=4748360

Kalning, K. (2007). If Second Life isn't a game, what is it? Retrieved 07 April, 2007, from MSNBC.com: http://www.msnbc.msn.com/id/17538999/

Levy (2006). "World of Warcraft: Is It a Game?" Retrieved April 3rd 2007 from http://www.msnbc.msn.com/id/14757769/site/newsweek/page/3/print/1/displaymode/1098/

Long, K. (2006). Second Life: Not a Game, but a Co-Creative Business. Retrieved 07 April, 2007, from http://www.mpdailyfix.com/2006/06/its_not_a_game_secondlife_the.html

Terdiman, D. (2005). Wells Fargo lauches game inside 'Second Life'. Retrieved 07 April, 2007, from CNET news. com: http://news.com.com/Wells+Fargo+launches+game+inside+Second+Life/2100-1043_3-5868030.html

Wednesday, April 4, 2007

QotW10: Me, Myself, and Sydnee =P

Meet Sydnee Sands, my virtual double :)

Sydnee Sands, in Orientation Island.


I call her my double, because i created her to be like me.
She has long black hair,
side-parted bangs,
fair skin,
brown eyes,
wears minimal make-up,
and a casual outfit,
just like me.
So let's just take it as she is me.
Well, since I have the power to decide every aspect of how I look online,
i gave myself a smaller nose,
longer lashes,
bigger eyes,
long, slender arms,
a slightly smaller waistline,
and
a boost in height.
Sydnee measures 1.8 meters tall!
So, she is sort of like a combination of me, and who I want to be =)

I named my avatar Sydnee Sands - Sydnee because Sydney is the only name I can think of which begins with my initials (Sy), and Sydney Sands is a name already taken by another user in Second Life =S Thus, i have to be contented with Sydnee ending with a double E. I chose the last name Sands because it is easy to remember; i forget half the usernames that i choose for online games. So there you go, that's me on Second Life. =)

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My most favourite place (so far) in Second Life is this:




Sydnee in the Tranquility Garden, from dawn to daybreak.


Tranquility Garden.
The name itself is enchanting enough, isn't it?
The place lived up to its beautiful name. =)
In real life, i seek quiet, scenic places to just sit and let time pass.
There is no reason why i should be any diffent in Second Life.
I watched sunrise in Tranquility Garden,

Sydnee, watching the sun rise in Tranquility Garden.

where flowers bloom and butterflies flutter,
listening to the birds chirp and the streams flow.
There are little visitors there;
there was only one other person whom I saw there,
so that adds to the peace you can experience in this virtual garden.
Yes, peace in a virtual garden!
Amazing, isnt it.

So, that's my second life =)